At a Glance
The Challenge: Create an engaging and easy-to-manage global platform for international markets that would inspire tweens (11-13 year olds) while not alienating existing customers (8-10 year olds). The new platform had to be easy to launch globally and sensitive to the unique cultures of each market, from the Middle East to Central America.
The Solution: A Global Gaming Community featuring four richly detailed gaming worlds (sports, adventure, theme parks, music) each filled with engaging games and a points-based rewards system. Tribe-based social features let users play with friends, while the platform’s centralized management supports seamless deployment across 30 countries and 15 languages.
The Problem
My Role
Research & Discovery
Global Stakeholder Workshop
Facilitated in person sessions with stakeholders across international markets to understand regional needs, constraints, and opportunities.
Parent+Child Interviews
Conducted in-depth interviews in Mexico City to understand family dynamics, digital behaviors, and cultural considerations affecting platform design.
Technical Feasibility Assessment:
Evaluated bandwidth capabilities across participating markets to inform design constraints and functionality decisions.
Competitive Analysis
Studied existing gaming and social platforms popular with tweens to identify engagement patterns and design opportunities.
Strategic Approach
Behavioral Alignment Strategy: Focused on tapping into existing tween behaviors rather than creating new ones, recognizing that online activities were dominated by video content, gaming, and social media.
Universal-yet-Flexible Architecture: Created one core solution adaptable to all markets while maintaining simplicity for varying technical literacy levels and internet speeds.
Individual-within-Social Framework: Designed social experiences that celebrated group participation while enabling individual achievement and identity expression.
Key Innovations
Adaptive Gaming Worlds System
We created four themed environments (sports, adventure, theme parks, music) that appeared complex but operated through simple hotspot activation, enabling rich experiences with minimal technical requirements.
Sports World: Appealing to competitive tweens interested in athletics and team activities.
Adventure World: Targeting exploration and discovery-minded users.
Theme Parks World: Focused on fun, excitement, and entertainment.
Music World: Engaging users interested in rhythm, creativity, and self-expression.
Adaptive Gaming Worlds System
Users could create or join tribes, challenging each other in gameplay to collect points. The points system enabled promotions including both physical and digital prizes, creating tangible value for engagement.
Modular Design
While the worlds were crafted to be richly detailed and highly engaging, the management system remained intentionally simple, enabling markets to easily toggle features on or off as needed.
Each world included 3–5 strategically placed hotspots and 2–4 promotional tiles that could be activated or hidden based on game availability, promotions, or local market priorities. Hotspots were subtly camouflaged to invite exploration, with each interaction unlocking vivid animations that rewarded discovery.
Results and Impact
Successfully deployed across 30 countries
Translated into 15 different languages
Achieved 135% average increase in site traffic within 3 months of launch